Climb the ledges to the top, then wait until the hazard has passed before jumping across the bars to the next platform and pull yourself up quickly.Īgain, wait for the hazard to pass below your platform then jump forward to the first bar and continuously parkour to the other side, and climb up. Finally! (If you come back later though you find him building a new arena, one hill over!)Īnother weird animus anomaly to platform through. After defeating him, talk to the King of the Hill and he will yield. Challenge the man.Īfter defeating him easily, he will vow never to challenge anyone again. As you approach the hilltop, you’ll hear a warning not to approach. Mystery #13: World Event (King of the Hill) Then go through the gate to complete the challenge. Any flame that doesn’t have a circle of stones, keep the flame red. Interact with each flame that is in a circle of stones to turn it blue. Like most drug trips, you’ll see a lot of weird colors in this hallucination challenge. Stack the stones! See if you can do it with 3, bonus points for rude shapes. Once both are in the area, a cinematic will play to end the event. Speak to him and then lead him back to the spring. The second is the Blind Man, who is quite a bit further away, west of the spring. Pick him up and carry him to the top, then put him down near the spring. ![]() The first is the Lame Man, who you’ll find halfway down the hill. In the immediate vicinity of the event waypoint, you will find two men who need your help. The only trick to this is not to move past the wooden barricade you start behind. Shoot all five targets with your bow and arrow before the time runs out. Mystery #9: World Event (Otta, Son of Slugga)Īn easy challenge against Otta Sluggason. Pick it up and go release the trapped boy. Inside the previously barred room, find a movable barricade which you can pull out of the way to reveal the key in a small hidden area. Shoot from the pictures position to destroy the lock. In order to shoot the lock through the window, you have to climb the hill behind the house until you can get a vantage where you can see the lock above the windowsill. Inside you’ll find that the boy is inside a locked room, and the key is inside a room with another barred door. To get past the front door, shoot the lock through the window at the back of the house. You will hear the cries of a ‘trapped boy’ that is inside a house with two barred doors. Head down the ladder and end the swindle once and for all. Pull the movable barricade away from the wall, and smash the breakable wall behind it. Head to the house above the corpse location. You might have seen other notes around talking about people being swindled by corpses, and now its your turn to fall victim to this scam. Line them up by going to the pictured position at the top of the cliff overlooking the stones. I paid my divine commissions, I gave my wealth to the ancient reliquary, and the Lord pardoned my fees.Read the inscription on the center stone, then use Odin’s Sight to illuminate parts of the pattern that appear on the stones. ![]() Fatigued like a hunting hound, the darkness of the trees sending shivers in my spine, an endless fog clouding my vision, a tree of holy red, placed by the Holy Spirit and marked with the Blood of Christ: here. In the south and western corner of Hamtunscire, lost in Wishtman's Wood, I ran from the devil with my riches. Once that's taken care of drop down and enter the hole you've just created. It's at the end where the trees hang over, so use your Odin's Sight if you're having difficulty locating it. You best bet is to climb up the side and look for a sack of rubble you can shoot down to break the boards below. ![]() It's also a restricted area, so be careful. Look for the largest building here-it's hard to miss as it's the massive stone building with no thatching on the roof. This map can be found in the village of Fearnhamme, close to the eastern border of Hamtunscire.
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